
Edifier G5 Max wireless gaming headset review
Lightweight, long-lasting, but lacking.
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Lightweight, long-lasting, but lacking.
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It's easy to dislike Call of Duty. Aside from the annual cycle of development, marketing, and controversy that has defined the series identity for the past 22 years, the series has become an integral part of how video games prop up the military-industrial complex . Whilst some of the stories - espec
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I wasn't around to witness the golden age of Martial Arts cinema, but there are moments in Phantom Blade Zero that make me feel as though I've tumbled through a crack in time onto the set of a kung fu film. There's one particular encounter that sticks in my mind. Approaching a group of enemies in a
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S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style. Every moment f
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Stupid Never Dies makes a strong, if extremely weird, first impression. Wrapping roguelite progression around the system of an action-RPG and setting that story in an inventive punk-inspired world of monsters is an inviting hook. Plus, it's hard not to feel some affection for the dimwitted hero and
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One of my very favourite things to do in Switch Sports Resort isn't, technically, a sport at all. I can't get enough of Prop Plane's free-play mode, taking to the skies, and watching Wuhu Island do its thing below. Swing past the art museum or the shopping precinct and you'll see all sorts of little
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I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. There are moments where Clive and his recalcitrant band of revolutionaries rage against the way of the world: they burn down cities, depose oligarchs, shatter crystals.
Read on Eurogamer ↗It's not often that a live-service game gets any sort of attention after the servers have shut down, but there was something special about Final Fantasy: Brave Exvius. It was more than just a mediocre gacha-based RPG with Final Fantasy branding slapped on it--it featured a fully original story with
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If Nintendo Switch Sports Resort's sole mission is to make you look and feel stupid and have a ton of fun with friends and family, then Nintendo has accomplished that mission with flying colors (and flailing arms). Considering Nintendo's other outings with its motion-controlled sports games, that sh
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It took me longer than I'd like to admit to realise something obvious about Star Wars Zero Company. The fate of its eponymous crew - short of cash, betrayed by the shifting sands of circumstance in a tumultuous wider world, scrambling to just about get the job over the line - is really a lot like th
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In 2019, Infinity Ward rebooted Call of Duty's Modern Warfare series, delivering a gritty and polished campaign featuring Captain Price and the assembly of the iconic Task Force 141. Despite the strong start, the series' sequels stumbled a bit, with Modern Warfare 3 in particular standing out as hav
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Street Fighter has long been more than just a fighting game. It’s impossible to discuss the most popular video game characters of all time without mentioning Chun-Li, Ryu, or Ken. For many of us, it shaped our '90s childhood at the arcade and served as our introduction to the fighting-game genre. It
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In my office, I have a collage of Ordnance Survey maps plastered across my wall. They're from places I've lived - Derbyshire, East London, Bournemouth, Bristol - with cycle routes, country roads, and parks highlighted and circled. It's an atlas of my experiences, a living memoir of the places I've b
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Let's chase 'em off, Rex! Two more missiles arc toward a hapless enemy F2-A, droplets peppering my windshield as I skim past a glowering grey cloud, dulling the distant explosion. Visibility is garbage . No kidding, Tasha. The Endurance is being targeted . Uh-oh. Tonitrus Spear arriving in two minut
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When playing Castlevania: Belmont's Curse, I couldn't stop thinking about Symphony of the Night. Almost 30 years ago, that game reinvented Castlevania as a search-action game, and did it so brilliantly that it earned half of the "metroidvania" portmanteau. Belmont's Curse does not attempt such a dra
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Valor Mortis plays a bit of a sneaky trick. For a while it keeps it straight. 'Yes', it seems to say; 'I'm definitely a Soulslike. Look at my bonfire equivalents, my healing flasks, my corpse runs, even my early impossi-boss feints. Look at my cautious action, my fog gates, the oppressive air of mel
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The soulslike genre has been around long enough now that it's easy to pick out its most recognizable traits. Whether it's managing stamina in combat, the risk of losing progression with each death, health items and enemies that respawn when you reach a bonfire, lantern, or some other recognizable ch
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Capcom choosing the exact same subtitle for two separate expansions in two different games makes a lot of sense. Dragon's Dogma 2: Dark Arisen is not only a thematically relevant title, but thanks to the first game's expansion of the same name, it also conveys to longtime fans what to expect: namely
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Though there's still plenty of waist-high cover, ebb-and-flow firefighting, and braindead machismo, Gears E-Day proves that looking back can, indeed, help you look forward, too. Read more
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The most touching of additions, in EA Sports FC 27, is a mode called The Grounds. This is an online social hub, where your custom avatar can roam and rise. It's touching not for its play – which lets you challenge people to rounds of Rush football, where the ghosts of Volta and Fifa Street hap
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How do you revive a series like Hellraiser? When your source material spans four decades and multiple mediums, all with wildly differing tones (and fans), what stays, what goes? Where would you even begin? It's a question developer Saber Interactive seems to struggle with throughout Hellraiser: Revi
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Let's get the obvious out of the way: Clive Barker's Hellraiser: Revival is a grotesque game. It puts sex and extreme depictions of human mutilation front-and-center in its first-person perspective, and asks you to face it–even stick your hand in it. It's uncompromising in bringing Clive Barker's vi
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A good puzzle game needs to constantly find new ways to challenge you, to walk you through skills and reward your observations, and to contain answers that make logical sense without being too obvious, or too obtuse. Order of the Sinking Star, the latest puzzler from developer Thekla Interactive and
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A few years ago, I had the chance to ask Alex Ward, the co-founder of Criterion Games, about the driving model for the Burnout series. I had heard from a friend that beneath the arcadey immediacy lay physics of rare nuance and beauty. I was reverent in my questioning, even if I was slightly clueless
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I felt such a sense of whiplash jumping into Star Wars Galactic Racer after playing Zero Company . Unlike Zero Company--and plenty of the other Star Wars games we've gotten in recent years, like Survivor and Squadrons --Galactic Racer isn't trying to emulate the science-fantasy drama that defines th
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"Look ma, no face," growls Marcus Fenix as I land a headshot on an Elite Sniper from across the map. The foley, wet with viscera and meat, drips and gloops in my ears. A nearby Locust roars its outrage, a chainsaw revs up to my left, and there's a big meaty slap of muscle on flesh as a Drone ambushe
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The best prequels typically share the same thing in common. Whether it's Red Dead Redemption 2, Yakuza 0, Metal Gear Solid 3, or Halo: Reach, each game tells a story that recontextualizes what came before. Revisiting a game after playing its prequel should alter the experience, providing you with ne
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End of Abyss pulls from a lot of inspirations. It has the same texture to its creepy world as Little Nightmares, which makes sense, given the team at Section 9 Interactive includes some former creators of that series. It borrows a bit from soulslikes, with its towering bosses who pack a mean punch i
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It took me four attempts to successfully parachute into a Wardogs match. On the first try, I opened my parachute far too early, and was promptly sniped from the sky by one of the many sharpshooters that populate Wardogs' battlefield. The second time, I pulled the ripcord far too late, pancaking into
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I never knew I could be so enamored by clouds. There were times in my youth–typically sitting on a train or in the back of a car–when I would absentmindedly stare out the window at interesting cloud formations. Nowadays, phones, laptops, and handheld consoles tend to distract me from the world passi
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After first hearing about Roman Sands Re:Build, and following along with bits of its development over the last few years, it's been a real ride getting to sit down with it; the demo from a couple years ago gave us a glimpse at both of the game's very different acts, a contrast that I initially misun
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There's a bit somewhere in the middle of the rubbish Doom movie, where the perspective suddenly switches to first-person. Look, it seems to say, it's just like you playing the video game! But what Zach Cregger's new Resident Evil movie gets is that, really, it's nothing like me playing the video gam
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As I watch the credits roll on Silent Hill: Townfall , it's hard to believe this is the same series that had, until just a few years ago, been neglected into near-irrelevance. Like 2025's excellent Silent Hill f , Townfall is a fascinating thing; a game of bold creative swings that's part inversion,
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The first time I ate mold was like something out of a Victorian morality play. It was in boarding school, when fuzzy blue-grey discs would sometimes appear on the bottom of a quiche, or after I saw one of the kitchen ladies use a cleaning rag to cover a tray of cauliflower cheese. We were told it wa
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I cannot remember the last time I put this many hours into a game for a review. And still, I'm sitting here, writing this, itching to play more of Fire Emblem: Fortune's Weave. Despite some odd decisions for an RPG of this depth and scale - a single save slot and diluted difficulty, to name two - I
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And so here it is: Steam Frame; Valve's second in-house VR headset following 2019's Index, featuring a boosted spec sheet, PC-to-headset streaming, and the ability to function standalone. It is, if you don't mind spoilers, a good, often great bit of kit, and a fascinating machine - it's lightweight
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I've always thought there were a few characters out there who were the perfect match for video games. Batman is always my classic example: he beats up bad guys, does stealth takedowns, and has a built-in arsenal of gadgets that can be conveniently designed for any design obstacle; he has a cool car
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There's an old Sam Raimi profile in the New Yorker I think about quite a bit. This is because, mid-way through the piece, Raimi says one of the most interesting things I've ever heard a film-maker, or any kind of creative person, put into words. Read more
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Orbitals' twin protagonists Maki and Omura have this adorable little habit. When they leave behind a tool – a ground-pound backpack or hacked microwave oven – they'll often say goodbye to it. Or sayonara, rather, if you're playing Orbitals in Japanese (as well you should; subs over dubs
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Legendary swordsman Miyamoto Musashi considered himself more an artist than a fighter. A keen strategist and a self-proclaimed master of war, I think it's Musashi's art that hits more keenly than his katana: it's minimalist, monochromatic, a study of nature defined by its simple brilliance. Less is
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CD Projekt Red alumni create a familiar dark fantasy adventure, but one with bold and provocative ideas of its own, that's mostly, enormously successful. Read more
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The most surprising thing about Hell Let Loose: Vietnam is how much DNA it shares with Big Walk. They both frequently involve traversing large expanses of terrain. They both have excellent maps. Most of all, they're both fundamentally games about communication. Each utilises modern voice chat to its
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Putting 'legacy' in the title of your game naturally encourages considerations about what that legacy might be – and that, in turn, invites thoughts about its identity. (And perhaps 'supremacy' and 'ultimatum' if you're a big Jason Bourne fan.) It might sound silly to say of a game with some o
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In the increasingly crowded Soulslike genre, a game's opening minutes need to do a lot of work. The good news for Mortal Shell 2 is its opening is superb, starting as well as it continues, and condensing the magic of its next 30-odd hours into a few minutes with aplomb. Read more
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Whenever I see the words "spiritual successor" attached to any new game, I immediately get concerned. You set a bar in the minds of old fans that can prove impossible to reach. This is not the next great Marvel vs Capcom game. It's not a Marvel vs Capcom game at all, in fact. It is, however, the bes
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It's 1:50am, and a purple cat throws several logs of wood at my head as I run to bed, exhausted from a long day battling sentient lanterns in the mines. At 6am the grind begins again, but not before a morning chat with the amnesiac dragon statue who lives down the garden path. It's a hard life for a
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